Maik Nogens works with Maiborn Wolff GmbH as a senior test consultant focused on the agile aspects of software testing. His 25+ years of work experience include working in the German Navy HQ, being a project leader in the Middle East as well as working in software development companies as a tester in different industries.
He completed projects in the banking industry, with medical software companies and various agile adaptations. These range from Kanban implementations and conducting of Testing Dojos to the more traditional roles in test management, test infrastructure planning and tool support.As part of his passion to support the profession of testers and the craft of testing, Maik is active in many peer and community setups.
Maik is a co-founder of two international peer networks, GATE (German Agile Testing and Exploratory Workshop) and PotsLightning (the pre-Agile Testing Days event held in Potsdam). He runs several testing communities (STUGHH, ASQF SIG “Agility”) and established an English-speaking testing community in his hometown Hamburg, Germany.
In 2014 he designed and implemented the Software Testing World Cup (STWC). This global event is run like the Olympics and happens every two years (2014, 2016 so far). He is a black belt in the Miagi-Do School of Software Testing, attended the BBST course, is a practicing testing trainer, conducts Testing Dojos and runs workshops for Kanban, SCRUM and other agile areas.He is experienced with agile and testing concepts and holds several certificates (CAT, CABA, IREB, ISTQB Full Advanced Level, CSM, etc.).
This talk focuses on VR and what is “new” for testers.
While software and hardware as testing areas are kind of “known”, in VR the immersion of the human in the middle is “new” and needs different testing approaches. How the human reacts physically and psychologically brings new challenges. From Motion sickness over whole immersion to the dulling of the tester; these are new problems, where testers also become a part of the product (as do users).
Maik will be giving a rough overview on the xR technologies, the hardware equipment and software techniques as the talk mainly focuses on VR and human experience in and with it.